Debugging Microsoft .NET 2.0 Applications by John Robbins

By John Robbins

Frequently, instruments for functionality tuning, trying out functions, and debugging code were dear, not easy to profit, and hard to take advantage of. whereas earlier models of Microsoft visible StudioR have integrated debuggers and different code-improvement instruments, visible Studio 2005 provides builders with powerful and precious instruments and approaches to aid make sure greatest code. during this consultant, knowledgeable on enhancing code, John Robbins, steps again from the expert-level details that characterised his earlier debugging books to give hands-on, useful recommendation for operating builders on tips on how to use the debugging, checking out, and tuning positive aspects in visible Studio 2005. as well as an summary of the technology of debugging and expertly-guided guideline, this consultant additionally beneficial properties ideas to universal, real-world improvement difficulties. builders of all ability degrees may be capable of use this booklet to assist increase their realizing of debugging, debugging instruments, tuning, and trying out! , together with easy methods to successfully hire try Explorer, the firm functionality software, and WinDbg.

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FxCop project you'll save with your assemblies loaded. \FxCop directory of the book's source code. Listing 2-1. xml File Wintellect Unboxing cref Visualizers Perf nologo nosymlocals pid Hhc Plugin plugin minidump Automator Validators Visualizers Visualizer Switches 48 Part I: The Gestalt of Debugging Part I: The Gestalt of Debugging 49 Custom Code Analysis Rules As soon as I saw Code Analysis, I immediately wanted to write some custom rules.

Of course, this means that you're going to have to give sales and marketing folks classes on how to fill out bug reports. They're more than happy to help, but you need to give them the guidance so that they can do it properly. Having these groups log their feature requests and bug reports in the same system that everyone else uses is efficient and practical. The idea is to have one central place where all problems and feature requests reside. If you store this information in multiple locations, such as in the product manager's e-mail inbox, in engineers' paper notebooks, and in the bug tracking system, you're more likely to lose track of it.

Projects don't slip massively in one day; they slip a little each day along the way. All the ideas presented here and in Chapter 3, "Debugging During Coding," come from my experience in shipping real-world software products in addition to my work as a consultant with some of the best development shops in the world. I can't imagine developing without these tools and techniques. I've learned some lessons the hard way and watched others learn the same lessons, and I hope to save you time and pain by sharing with you what these lessons have taught me.

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