Creative Industries Switzerland: Facts. Models. Culture by Christoph Weckerle

By Christoph Weckerle

Coverage makers in any respect degrees are studying the idea of artistic industries: the track undefined, literature and e-book industry, paintings industry, movie and tv industries, acting arts, layout, structure, ads, software program / machine video games - from financial and innovation innovations to schooling coverage and concrete improvement, the inventive industries are being defined as a version for achievement. although, concepts for actual, sensible implementation stay imprecise. This e-book offers a tremendously wanted assessment of the techniques and particular features of this quarter. It analyzes the foreign discourse, offers updated empirical-statistical Europe-wide analyses, derives types and attracts conclusions for the present debate in Switzerland, and areas exact emphasis at the leading edge strength of the artistic scene and its dynamics for the complete inventive undefined.

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Additional resources for Creative Industries Switzerland: Facts. Models. Culture

Sample text

The creative scene's increas- that number. The dominating aspect ofthe micro-enter- ing variability and heterogeneity in both small and prises in the creative industries is not a Swiss phenome- established creative businesses will require statistics non; it can be observed throughout Europe. For instance, more than ever. 3 contains an interpretation of the 13 ofthe total creative industries sector. 7 billion. 8 billion as well as tax-free one part ofthe creative industries. 9 billion. 5%. This value emphasizes the TRIES IN SWITZERLAND In there was a total of Swiss creative industries, as Switzerland overall also has 40 553 businesses in the creative industries, including the freelance cultural and creative professions.

Performing arts and broadcasting, with 106 enterprises, are among the turally oriented, are among the smaller sub-segments of the creative industries. In the business classification, architecture (28%), software and games (27%), and the design industry (20%) are among the leading sub-markets. Their growth of 5 to 10% is also a notable contribution to the market smallest sub-markets, along with the advertising industry, with almost 400 enterprises, and the handicrafts growth as a whole. Yetthe dynamics of the business development in other sub-markets is clearly better.

6%. The same negative development can be observed in employment potential. 7% between 200I and 2005, almost 400 workplaces were lost in the music industry. This decline however, is observed mostly in the pure music industry branches. Negative rates ofIO% or more in the audiovisual equip- land - artists, authors, composers, employees of publishing houses, agencies, sound studios, record labels, CD pressing, duction demonstrate that there has been a drastic event managers and dealers - employed directly or indirectly in production, sales, and distribution chains in the audiovi- decline in jobs in the four-year comparison.

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